Recently we've been looking into the various ways to simulate depth in a 3D environment, with the obvious ways being Anaglyph and Lenticular glasses. But one of the ways that strck us as interesting was taking two viewing angles and rapidly swapping between them.
We're not sure this is viable to implement but it's definitely worth another look if we were to lower the difference between the two viewing angles and drastically increase the speed. Doing this just might create a simulated depth with no special glasses needed.
More on this as we move forward.
Today's SL Flickr Pick: Completely Charming Avatar Photos by Jane Bang
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Cajsa Lilliehook covers the best in virtual world screenshot art and
digital painting Jane Bang has the cutest avatar. I was browsing and I
could not stop ...
2 hours ago
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